A gift to SGA writers from
wildernessguru
Jan. 15th, 2006 12:09 pmAttached is a weapons wish-list, weapons that ideally Atlantis would have, not necessarily what they do have in season one. These can be brought on the Daedalus or can appear in the frustrated complaints of Ford and Sheppard in season one "AT-4s and that's it? What were they thinking?"
You can beautify your inventories as a satisfied post-Seige Lt. Colonel Sheppard purrs over the new toys.
Or you can write a "grocery list" of what the Atlantis personnel request from home. I think it would be fun to read a series of lists with all sorts of frivolous items characteristic of various team members, DVDs, food... and then get down to Sheppard's... to find this long series of weapons.
WG is surprised the Atlantis crew didn't take Goa'uld weapons with them, but I pointed out that they don't want to have to explain 'zat guns to an audience unfamiliar with SG-1. With no more ado, let me present...
STARGATE ATLANTIS – THE DOWN & DIRTY WEAPONRY LIST
SMALL ARMS:
1. SIG P-226 (9mm Automatic Pistol 15-round magazine)
Superior to the M-92 Beretta in durability, reliability and accuracy it surpassed ALL other Pistols in the US Army's testing, but the Berreta was chosen solely on cost grounds. Also used by the US Navy SEALS and numerous Western Special Forces units around the world.
2. SPAS 12 (.12 Gauge, Automatic Shotgun 8-round magazine – 1-ounce hollow-point slugs)
They don't have any Shotguns, and they NEED them, great for close-in, heavy punch firepower and room-to-room defensive and offensive fighting. Thee best intimidation weapon.
3. P-90 PDW (5.7mm Personal Defense Weapon – 50-round transparent magazine so you can see how many rounds are left without having to remove the magazine)
A standard ball bullet will easily penetrate more than 48-layers of Kevlar body armor at 200-yards range which is very impressive to say the least! Combat weight loaded about 6.5-Lbs. About two pounds lighter than an M-16A2 Rifle.
4. M-249 SAW (5.56mm Squad Automatic Weapon – Bipod, belt fed, 200-round plastic magazine)
For situations that demand sheer firepower.
SPECIALIZED WEAPONS:
5. MSG-90A1 Sniper Rifle 7.62mm, collapsible bipod, 5-round magazine, iron sights adjustable to 1,200-yard range (more than a half mile) and the muzzle is threaded to accept a silencer. Combat weight with bipod, 10-power telescope and loaded 5-round magazine, 15 lbs. SG-1 Teams have also used these. A SNIPER in your backyard is an enemy's worst nightmare. The Stargate Atlantis team ought to have at the minimum a 12-man Special Forces A-Team of which at least 4 are trained Snipers.
6. M-240 LMG (7.62mm Light Machine Gun – Bipod, belt-fed, 1,000-rounds per minute)
Two needed to be Tripod-mounted near the entrance positioned above so they are harder to destroy to the Stargate room with a good field of fire and a bullet-proof shield for the gunner. An M-240 is also man portable by a single person.
7. B-300 SMAW (82mm Shoulder-Launched, Multi-purpose, Assault Weapon) One-shot, and can be reloaded.
Atlantis has the disposable AT-4 Rocket Launcher which has limited usefulness in destroying targets, whereas the B-300 SMAW fires several different types of rockets for destroying heavily fortified bunkers, light armored vehicles, and people on the ground with HE-I (High Explosive-Incendiary), HEAT (High Explosive Anti-Tank), and HE-Frag (High Explosive-Fragmentation) rounds. The US Marine Corps and Israeli Army use the SMAW.
8. STINGER SAM (Surface-to-Air-Missile). Shoulder-fired, one shot, reloadable.
Atlantis to my knowledge does not have any portable air defense from Wraith ships attacking people on the ground. The STINGER Missile is a true Fire-&-Forget weapon that is all-aspect (can be fired at any angle to the target) and is a heat-seeking homing Missile that is well combat-proven. It is still considered Thee best Shoulder-Fired SAM in existence. It's also extremely easy to learn to fire and is light for 1-person to carry.
9. Hand Grenades – Fragmentation, White Phosphorus, and Smoke.
These in addition to the flash-bang hand grenades we see in "The Brotherhood."
10. Claymore – Anti-Personnel Mine, detonated via radio frequency and/or trip-wire, solely directional, each Mine is loaded with thousands of ½-ounce metal ball bearings with an high explosive charge behind these. They are murderously effective at close range – think being blown in half…literally. Cheap, super light and no reason not to carry a few.
WEAPONS TRAINING:
A. Weapon's Training would be mandatory for ALL Atlantis Personnel regardless of their position and rank, No exceptions. Every person must be able to defend the home base with lethal force…if necessary, as there are never enough Military personnel to cover everything. (Note from Icarus: also note that most of the casualties have been military personnel.)
B. Secondly, ALL personnel would have qualify on the P-223 Pistol, the P-90 PDW, and the SPAS Shotgun once a month firing live rounds in a range. To qualify one must have a minimum of 35 out of 50 hits from various firing positions. Civilians are tested firing at 7 meters and 15 meters, from a standing position (double-handed grip), kneeling (left hand and right hand, single-handed grips), and crouched in close (using your strong hand). Personnel who join off-world teams have to qualify at longer distances.
C. ALL Military Personnel would practice firing live ammunition once a week at fixed targets, popup targets and fast-moving mechanical targets simulating real enemies using the P-223, P-90, SPAS 12 and M-249 SAW. Military are tested at 7 meters, 15 meters (these tests are identical to the civilian tests), 25 meters (standing, double-handed grip), and standing behind a barrier (left-handed grip on the one side, switching to right-handed behind the barrier as you reload and fire right-handed), and 35 meters from a prone position.
AMMUNITION STOCKPILES
Ammunition Stockpiles For The Following Weapons (typical combat load, and jumper weapons):
Taking into consideration for maintaining weapon's proficiency through weekly training and actual Combat missions the Military Personnel alone would require an Armory stockpile of about 1-Million 5.7mm rounds…just for the P-90's alone!
The US Navy SEAL Teams each man fires 15,000 live rounds of 9mm Pistol ammunition every single year! Imagine what they go through in a year for Sub Machine Guns and Assault Rifles.
COMBAT LOAD PER MAN
A Typical Combat Load per-man for a normal non-combative mission i.e,., not a specific warfare mission would consist of the following:
To make it simple each person would be armed with both a P-90 and a P-223 Pistol, Rodney included.
Major Sheppard –
1 - P-90 PDW (50-rd mag' loaded with 8-extra magazines in his combat vest four-double pockets = 450-rds total)
1 – P-223 9mm Pistol (15-rd magazine loaded, plus 3-extra mags on his left hip ammunition pouch)
1 – Combat Survival Sheath Knife (partially serrated on opposite edge)
2 – Fragmentation Grenades
2 – Smoke Grenades
Master Sargent –
1 – P-90 PDW (With an increased ammo' load-out than the Major totaling 12-magazines)
1 – P-223 Pistol (Same ammo' load-out)
1 - Combat Survival Knife
2 - Frag' Grenades
4 – Claymore Mines with both trip-wire and radio detonators
JUMPER ARMORY LOCKER
EACH Jumper Craft would be equipped with a small Armory Locker with the following (regardless of mission):
1 – M-249 SAW (With 10 - 200-rd box magazines and a complete cleaning kit)
1 – B-300 SMAW (With 10 - HEAT rockets)
1 – STINGER SAM Launcher (3-missiles – the Wraith nearly always come in ships)
4 - P-90 PDW's (Extra weapons in addition to ones carried in case of emergency with 10 magazines per weapon with cleaning kits for each)
4 – P-223 9mm Pistols (6 – 15-rd magazines per weapon and cleaning kits for each)
Say thank you to the nice
He's good, isn't he?